Stage 3: Azaria - Development diary 1

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Stage 3: Azaria - Development diary 1


It has been some time since we updated our blog - we've been quite busy with many new things in the studio, but now we're coming back with full force!

With that out of the way, today marks the beginning of our development Diaries for Stage 3: Azaria!

We'll start by telling you more about the game since this is the first time we post an article about it.
In this prequel of Stage 3, you will control Azaria, the most powerful hybrid mage of the realm, as you become the last bastion of defense of the Hereogan's Castle. While you battle for your life and beliefs, you will have to face Eolica's army, composed of skilled warriors and mages.
The Hereogan's Castle will become your battleground : fly, teleport, and stop time if necessary to access strategic places as enemies attack you with complex attack formations.
You can choose between 5 different magic elements to launch powerful spells and try different motions with the controller to cast hidden and unique abilities!

As developers, we are thrilled to share the game's progress with you. Below are some screenshots of the last build of the game we presented locally. All the images and videos we post here are not representative of the final version, but we want to be as transparent as possible while we share our journey with you.

We have tested our game with over 100 different people of all ages, from little children to hardcore gamers and even people who are not used to play games at all. We still test the game with people in a constant basis and we are so happy they really enjoy the game!
Perhaps you'd want to be a tester?  you can subscribe to our newsletter so you keep in touch with us, if that's the case.
You can watch some of the gameplay in this video recorded in our headquarters.

Also, we are working with Musicworks V.C Productions to create the music for the game. The process has been so interesting that deserves it's own article. But as a sneak peek, we are working closely with Jose, the composer of Stage 3 music, to create something unique and epic. we are even using Wwise to create interactive music and sound effects. You can listen to Stage 3: Azaria's main theme below.
Do you like where the music style is going?

Few weeks ago, we started to put some information out there, if you are the kind of person who visits IndieDB or Yunoia you can see them in the links, we even have a Presskit!

We will dedicate an article to tell you more about the story and characters of the Stage 3's universe. But for now we can tell you that there are 3 important factions: Heiron Alliance, Sanctum Order and Viridian Resistance. We have been working on the Sanctum Order units, which are composed of mages who can control different elements: fire, ice, earth and lightning. For those who don't know much about game development, we create 3D art to fill our world with characters and environments, this is the game model we have created for the Sanctum Order units. Expect more pictures of them soon!

Sanctum Order Unit

We are continuously adding more spells and creating interesting behaviors that will make you move a lot using the HTC Vive such as Fire slahes, thunderstorm and giant ice shards! As development progress we will start sharing with you some videos to show some action!

There is so much we want to share, things like the music, art, programming, the testing sessions and the list can go on. So expect more articles like these! 

 

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Stage 3: Azaria in development

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Stage 3: Azaria in development

It's been a while since we showed something to the public. The truth is that we have been working hard in a title that will bring to life the story of the Stage 3 universe by introducing you to a new character of the series!

There is so much to be done, but we want to share with you some early screenshots of our new VR title in development. More details coming up soon.

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Stage 3 - Weekly update 4

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Stage 3 - Weekly update 4

Weekly update 4 is out! There aren't big changes but it is significantly getting better little by little.

Programming

  • Improvements on the level hub.
  • Boss room layout finished.
  • Boos Room now spawns itself, the boss and the player correctly.
  • Added new type of enemy Swordsman.
  • Added parry reaction of melee enemies.
  • Implemented Item stacking inside the Inventory.
  • Modified Inventory User Interface to match the inventory size.
  • You can now obtain stacked Consumables from random loot boxes.

Visual arts

  • Added Return Portal visual effects.
  • Added Insanity mode visual style.
  • Added Hit visual effects.
  • Toned down bloom in some particles.
  • Ambient particles are now added to the environment.
  • Added a better visual representation when you open a chest.
  • Added knockback animations.
  • Added death animations for elemental attacks.

That's it for this week! Thanks for passing by, if you have any questions about development don't hesitate to post them below!

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Stage 3 - Weekly update 3

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Stage 3 - Weekly update 3

Hey everyone we have come up with some pretty cool updates this week. You can now change combat stances and see the changes in a more visual way! Also a new map has been added where you will do the majority of the upgrades of your characters and select the level you want to enter.

Programming

  • Added camera shake, hit particles and force feedback when hit by an attack.
  • You are now able to enter the Hub map and use the portals to enter and exit different levels.
  • Added hero death animations that activate depending on the position where he was hit.
  • Target system improvements, attacking an enemy will activate lock on automatically.
  • Added new Main Menu screen.
  • Main Menu and Title screen now work with Gamepad controller.
  • Added Healing room.
  • Player's damage is now shown in the HUD.
  • Implemented Quick Slots functionality.
  • Migrated Inventory and Items classes to C++
  • You can now use Grid Inventory.

 

Visual Arts

  • Added extra animations to death states.
  • Added transitions to animate three combat stances.
  • You can now see different effects for each combat stance.
  • Added hit VFX when attacking an enemy.
  • Improved brightness in some Particle Systems.

That's all for this week! Hope you like the new updates, until next time!

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Stage 3 - Weekly update 2

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Stage 3 - Weekly update 2

This week has come with very important updates on gameplay and combat system. You are now able to switch between 3 combat stances and create your own combos!

Programming

  • The Damage that the player does to the enemies depends on the weapon and the type of animation.
  • Fixed movement behavior while attacking.
  • Now you are able to change between 3 Combat Stances.
  • You can now find chests and find new items inside them.
  • User Interface now detects if you are using a Keyboard and mouse or a Gamepad Controller and changes the UI accordingly.
  • Added random loot spawner.

Visual Arts

  • Added Item Pickup special effects.
  • Added Portal Gate that will allow you to return to your base.
  • Finished in-game versions of upcoming weapons for "Common" type.
  • Added three different types of chests.
  • Added UI mockup for the summary of the last round.
  • Added new Game Over title.
  • Added three types of death animation.

Game Design

  • The experience is now used to allocate points on the character stats.
  • You can now save gear obtained in the last round using a special chest found in the level.
  • New special titles added to the character. They give different attributes.

That's all for this week! Will come with more updates soon.

Cheers!

 

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