Game Ready: Enemy Knights Giveaway!

Hey! taking advantage that the global game jam is just around the corner, we've taken the chance to release some of our old assets!

Feel free to use them howhever you want in your projects!

https://gumroad.com/l/dVcEG

I hope you find them very usefull for your current projects or for anything you plan to do in the future.

Do you like them? Is there anything we are missing right now?

Lets us know in the comment section below!

Thank you !

 

New Official video: Ready, Platform, Go!

Hey guys !!

We are super excited to show you the Official Video of RPG!

You'll be able to check all of the new features included in this package, we are very sure you'll love it! 

We know you love it right? And if you dont, tell us why in the comment section below!

Have a nice weekend!

Cheers !

New Update: Iconic Pickup Items Ver. 2.0

After some thought, we decided we needed to update this package, and there it is! it includes plenty of new meshes and other features!

Wanna check the video?


There's also the forum post! where you'll get detailed information about our update!

~https://forums.unrealengine.com/showthread.php?73367-Iconic-Pickup-Items

What about the changelog ~ Update list?

-7 more Static meshes: 2 keys, power sphere, another star, debuff type star, fungus and barrel.

-More materials:
  6 Master materials
  29 Highly customizable Material instances

-You can now use particle systems instead of meshes. It also comes with one particle system.

-Added Levitation feature for animation.

-Added the option to rotate the mesh in all axis.

-Increased usability by fixing Pawns who are allowed to pickup the items. If none is selected any pawn will be able to pick it.

-Added support for vehicles, they can now pick up items.

-Added Levitation feature for animation.

-Added the option to rotate the mesh in all axis.

-Increased usability by fixing Pawns who are allowed to pickup the items. If none is selected any pawn will be able to pick it.

-Added support for vehicles, they can now pick up items.

-Added the spawner: select a blueprint class to spawn and customize it

We're still planning on future updates (soon™) so, if you want anything in specific, let us know!

(click the images!)

On Development: Ready Platform Go! - Unreal Marketplace

Hey, everyone! we are now working on some cool new packages, this one is our solution to creating platforms for any game that you are working on. It will be coming soon to the Unreal Marketplace, so stay tuned!

I will share with you some pictures and features to let you know what is it about!

Features:

  • Use Splines to create the platform trayectory.
  • Setup number of uses.
  • Activate Falling platforms and set their time before falling.
  • Use falling animations.
  • Toggle between movable or static platforms.
  • Activate them automatically or when you step on them.
  • Set the travel duration.
  • Set waiting time and toggle the "Wait to step on it" feature.
  • Activate loop travel and toggle closed loops.
  • Use Particle System trail.

So what do you think? is there anything we are missing?

Let us know in the comment box below!

See ya!