Koa Dev Diary - Gameplay - Menu and spawning

Hello! After a few days of work we decided it would be a good idea to keep you guys updated about the development of our games. This first post will be used as a test to see if we are really able to provide you guys with weekly updates. So lets start!

This is a video about the first days of development where we created a simple menu in UMG and also implemented the spawning system we need for the game we have in mind where the units spawn and then proceed to attack the enemy core.

This game we are planning to release has some similarities with a Warcraft III custom map called Castle Fight that was a lot of fun to play back in the day.

Well this is it for now, look forward to more updates in the near future!