Weekly update 4 is out! There aren't big changes but it is significantly getting better little by little.
- Improvements on the level hub.
- Boss room layout finished.
- Boos Room now spawns itself, the boss and the player correctly.
- Added new type of enemy Swordsman.
- Added parry reaction of melee enemies.
- Implemented Item stacking inside the Inventory.
- Modified Inventory User Interface to match the inventory size.
- You can now obtain stacked Consumables from random loot boxes.
- Added Return Portal visual effects.
- Added Insanity mode visual style.
- Added Hit visual effects.
- Toned down bloom in some particles.
- Ambient particles are now added to the environment.
- Added a better visual representation when you open a chest.
- Added knockback animations.
- Added death animations for elemental attacks.
That's it for this week! Thanks for passing by, if you have any questions about development don't hesitate to post them below!