Stage 3

Stage 3 - Weekly update 1

Hey everyone! Starting from today we will start to show you the progress of Stage 3 through these weekly updates. This week comes with very few updates but very important ones on stability and performance of the game.

Programming

  • Fixed Boss combat behavior.
  • Fixed bug that made the spawning algorithm ignore the weights assigned to each room.
  • Improved procedural generation performance.
  • Barrels can now drop loot.
  • You can now use the inventory Menu.
  • Implemented framework for Spawning Items, Drop Rate and Inventory.
  • Improved UI performance. 

 

Visual Arts

  • Design of the new Wizard type enemies.
  • Added new UI Temporal Icons for the Inventory system.
  • New Stance selection HUD.
  • New Sanity bar HUD.
  • Improved fire and perfect block particle systems.
  • Added insanity particle system.
  • Added Wave Swing special effect.
  • Started to create new set of swords of "Common" type.
  • Improvement on the Running cycle animation.

 

Game Design

  • Added special rooms where the player will need special gems to be opened.
  • Stances can now level up to give new and special attributes to the player.
  • You can now encounter statues that can morph into a living enemy.
  • Added new chests to get special rewards.

Thanks for taking a look, until next week!