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Stage 3: Azaria - Development diary 6: Blazing and Glazier warlocks

Hey everyone!

In this new development diary, we'll share some information about the fire & ice spells, as well as the lore behind them and the casters, the Blazing Warlock and the Glazier Warlock!

Blazing Warlock:  The Ebullient Scream

They are mages chosen for their pure and unstable emotions, which made them able to transform their fiery emotion into a burst of offensive magic, as one moment of big emotion can make them become the most powerful wizards for that short duration.
They can be calm as the wind, and at the next instant they can burst into an uncontrollable anger, making them unreliable teammates in the battlefield, as when they are flooded by emotions, they become emotion itself. Although they control Fire as another extension of their body, they depend on their emotions to unleash their power, and can be easily manipulated.

Here's a showcase of some of the fire spells we've been working on - They're not perfected, but there's a good example of what we want to accomplish with them.

One of the upgrades of our fire spell, is that the Fireball can be charged by rapidly putting together your hands. This makes the area of effect larger, the range increases and the damage multiplies.

Glazier Warlock: The Piercing Needle

These mages are chosen for their cautious, logical minds and emotions, which makes them able to strike on the very precise moment it is needed.

Their will never wavers, no matter the situation they always try to come up on the top. Ice magic allows them to slowly take the fight on their favor, using tactical moves like chess. Aside from magic, these Warlocks excel at manipulating allies and enemies. Their acts and emotions always try to go along to whatever situation favors them - taking things slow, and assuring their victory that way, although often overconfidence blinds them sometimes, not finishing a fight when they have the chance to.


Here's a showcase of some of the ice spells we've been working on - Like the fire spells, they're not perfected, but there's a good example of what we want to accomplish with them.

The Ice shard is an spell that when it collides with an enemy it adds a slow effect. If it collides with the floor it leaves a trace of snow which can be used to spawn an icicle by doing an upwards motion towards the desired direction.

The mages inside Unreal

Take a look at some in game screenshots of the Blazing and Glacier Warlocks inside Unreal Engine!

That's it for this week, hope you enjoyed the article!

Stage 3: Azaria - Development diary 2: Fire Spells

We want to share with you one of the themes that really inspire us to make the kind of games we work on and that is: Magic!

In the Stage 3 universe, magic is controled by wizards who belong to the Sanctum Order. The purpose of this order is to train wizards and continue their family legacy by creating powerful mages that can serve as vital weapons in war times. Azaria is the leader of the Sanctum Order, therefore she has mastered the techniques like no other wizard in the realm has and the only one who can control all elements instead of just one. She's also able to control a secret element that we will share with you soon!

There are 4 main magic elements that can be controlled in Stage 3: fire, ice, lightning and earth. And today we want to show you what we have been working on with the fire element.

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In Stage 3, the fire is considered the most powerful and destructive element of them all, as it provides offensive attacks only. Only people with pure and unstable emotions are chosen to fit the role of the Blazing Warlock inside the Sanctum order - the reason is because they are able to channel their emotions into a burst of offensive magic.

Blazing Warlocks give in to their emotions. They can be calm as the wind, and at the next instant they can burst into an uncontrollable anger. They're not reliable teammates in the battlefield, as when they are flooded by emotions, they become emotion itself.

Azaria is able to morph fire into two different spells called: Infernal Flames and Fiery Horizon. Depending on your situation you may cast one instead of the other or even use both. In the following videos you can see both spells in action, take note that things are subject to change as we still develop the game, its part of the progress to reiterate and change things as more people play it and give us their feedback!

Infernal Flames:
Infernal Flames is one of the most basic and effective spells that can be casted by wielding the fire element. The mastery of this spell is not an easy task, as many mages can cast this spell but their range, power, area and accuracy depends on the amount of training they have done.

Internal Flames Charging

This is a projectile type spell that has an arc trajectory. Used by Azaria, the range, power, and area will depend on how much time the spell has been channeled. The more you charge the spell, the more powerful it is and the further it can go. It also has a chance to inflict a burning effect on the enemies, setting them on fire.

While this spell is great for consistent long range area damage, it can be a little weak if not charged enough. This is where the Fiery Horizon shines, because its used best in close quarters combat.

Fiery Horizon:
The Fiery Horizon was created with the purpose of defending yourself when you are overwhelmed by enemies. You will automatically activate it just by using your hand and creating a motion with it. When you do, you will throw a powerful magic arc covered with fire that will defend yourself from enemies that get in your way. 

Fiery Horizon

One of the core aspects of Stage 3: Azaria is that we want the player to experience something different than the traditional gaming can offer. By using the motion controllers, the player can really feel they are using magic instead of just pressing a button. And we really love the fact that the experience of using a VR can be very enjoyable and unique since it can give a fresh air on what we believe gaming is or can be.

That's it for this article, you can expect more articles for the rest of the spells, we can't wait to show you what we have been working on for the other elements!