Unreal Engine Blueprints Kickstart: Gameplay made simple
This course will empower you to create gameplay mechanics confidently using Blueprints. So let’s dive in and start building!
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Introduction
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Section 1: Project Setup
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Section 2: Unreal Editor Fundamentals
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Section 3: Blueprints Fundamentals
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S03.01 Blueprints Overview
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S03.02 Rotating Puzzle - Flowchart
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S03.03 Rotating Puzzle - Level Blueprint
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S03.04 Rotating Puzzle - Check completion state
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S03.05 Object Oriented Programming
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S03.06 Rotating puzzle - Blueprint Class
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S03.07 Rotating Puzzle - Blueprint Implementation
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S03.08 Core Programming Concepts
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S03.09 Rotating Puzzle - Rotation Speed
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S03.10 Rotating Puzzle - Timeline Implementation
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S03.11 Rotating puzzle - Light Component
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S03.12 Types of Blueprint assets
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S03.13 Section Review
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S03.14 Challenge - Pressure Plate Overview
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Section 4: Player Movement & Input
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S04.01 Inheritance and Character Class
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S04.02 Creating our character class
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S04.03 Gameplay Framework Overview
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S04.04 Set up our game mode
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S04.05 Enhanced Input System Overview
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S04.06 Character input - Move Forward
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S04.07 Character input - Move Forward in any camera rotation
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S04.08 Character Input - Move Right
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S04.09 Character Input - Jump
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S04.10 Challenge Add camera movement
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S04.11 Section Review
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S04.12 Challenge Sprint functionality
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Section 5: Blueprint Communication
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S05.01 Blueprint Communication Fundamentals
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S05.02 Direct Communication
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S05.03 Direct Communication Implementation
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S05.04 When to use Direct Communication
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S05.05 Blueprint Interfaces
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S05.06 Bluprint Interfaces Implementation
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S05.07 When to use Interfaces
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S05.08 Challenge - Create a button blueprint
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S05.09 Event Dispatchers
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S05.10 Create Door - Fixing the rotating puzzle completion
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S05.11 Create Door - Door blueprint and functionality
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S05.12 Create Door - Make Door work with more than one puzzle
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S05.13 When to use event dispatchers
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S05.14 Section Review
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Section 6: Game Implementation
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S06.01 Collectible Key Pickup
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S06.02 Collectible Key Pickup - Pickup Class
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S06.03 Collectible Key Pickup - Add Keys
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S06.04 Collectible Key Pickup - Cleaning up the code
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S06.05 Collectible Key Pickup - Connecting the keys and the door
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S06.06 Winning Condition
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S06.07 UI Elements
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S06.08 UI Elements - HUD
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S06.09 UI Elements - HUD logic Implementation
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S06.10 UI Elements - Win Screen
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S06.11 Section Review
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S06.12 Challenge - Start Menu Screen
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Section 7: Polishing & Packaging
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S07.01 Materials
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S07.02 Landscape Materials
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S07.03 Decorate your environment with props
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S07.04 Spatially loaded actor and bookmarks in your level
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S07.05 Polish Rotating Puzzle - Mesh
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S07.06 Polish Rotating Puzzle - Correct location indicator
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S07.07 Polish Rotating Puzzle - SFXs
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S07.08 Polish Pressure plate - Mesh and collision overview
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S07.09 Polish Pressure plate - SFXs
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S07.10 Polish Door - Red door if locked
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S07.11 Polish Door - Lock and Unlock door
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S07.12 Polish Door - Show keys needed
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S07.13 Polish Door - SFXs
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S07.14 Polish Door - Fix SFX triggering when crossing the door
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S07.15 Polish Key - Rotation and SFXs
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S07.16 Polish Win Screen - End Cinematic
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S07.17 Polish Win Screen - Play the End Cinematic
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S07.18 Polish HUD - Keys display and animation
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S07.19 Polish Menu Screens - Revamp Buttons
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S07.20 Polish Win Screen - Background Blur
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S07.21 Packaging
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S07.22 Packaging and testing the game
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S07.23 Development and Shipping Launch Profiles
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S07.24 Section review
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Conclusion
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Your Instructor
Ramanand is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 10 years of his life mastering this craft. He has worked on both big titles and Indie games.
Enroll now and become an Unreal Engine’s Blueprint expert
Unreal Engine Blueprints Kickstart: Gameplay made simple
$25.00
One time
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