Modeling a Medieval Tower in Unreal Engine 5
Learn professional techniques used in the game industry to create high quality environment assets.
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Chapter 1: Fundamentals of Modeling inside Unreal Engine 5
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Lesson 1: Viewport navigation
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Lesson 2: Creating primitives
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Lesson 3: The Cube Grid
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Lesson 4: Creating Primitives Drawing
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Lesson 5: Polygroup Editing
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Lesson 6: Editing Edges
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Lesson 7: Editing Triangles
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Lesson 8: Important Mesh Edit Operations
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Lesson 9: Subdivisions
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Lesson 10: Booleans
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Lesson 11: Poly Cut and Mesh Cut
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Lesson 12: Mirror and Trim Tools
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Lesson 13: Sculpting Tools
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Lesson 14: Smooth and Offset
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Lesson 15: Warp and Lattice
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Lesson 16: Displacement
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Lesson 17: XForm Tools
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Lesson 18: Pattern Tools and Merge
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Lesson 19: UV Tools Part 1
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Lesson 20: UV Tools Part 2
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Chapter 2: Modeling a Medieval Tower
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Lesson 22: Adding Deformers
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Lesson 21: Modeling the Tower Base
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Lesson 23: Using Extrude to Model more complex shapes
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Lesson 24: Modeling a Door
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Lesson 25: Creating the Roof Support
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Lesson 26: Adding Textures
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Lesson 27: Texturing the roof
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Lesson 28: Texturing the Door
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Lesson 29: Adding Displacement Details
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Lesson 30: Fixing intersections with booleans
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Lesson 31: Fixing the Bottom part of the Tower
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Lesson 32: Using Booleans to create windows
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Lesson 33: Using Modeling Tools to fix the window depth
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Lesson 34: Adding Details to the Roof
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Lesson 35: Uploading a Screenshot of your model
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Lesson 36: Wrapping up
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I will show you how Modeling inside Unreal Engine 5 can be a powerful skill to have
Ever wonder if you can model inside Unreal Engine 5?
Tired of going back and forth between different apps just to realize your model doesn't look the same?
Learning to Model inside Unreal can be a huge time saver in your projects. It will also show you unique ways to approach modeling in a different application.
With new tools and improvements coming to Unreal Engine in every update it is important to stay updated to get the most out of the development time. Learning to model inside Unreal Engine 5 will open your eyes to more possibilities that you may not have thought before.
Plus I will share with you pro tips to make better looking models!
This is what you will learn:
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Learn modeling fundamentals
Modeling inside Unreal can be quite different from other known applications. You will get familiar with the most useful tools.
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Non destructible Modeling workflows
You will learn how to use different tools to add detail to your models without the need to leave Unreal.
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Start a real project to apply what you learned
Not everything is theory. We will also go step by step on how you can create a game asset entirely from scratch.
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Learn UV Workflows
UVMapping can be troublesome, learn how to use Unreal tools to quickly Unwrap your model without the need to leave the application! Texturing is also part of the modeling workflow.
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Learn to model different types of shapes
Different shapes requiere a different approach to model. We will explore different modeling techniques you can apply in many scenarios.
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Learn powerful detailing techniques
Unreal Engine 5 comes with powerful tools to add surface detail to your models. We will explore different tools to add details to our models.
Your Instructor
Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.
Enroll now AND LEVEL UP YOUR ENVIRONMENT ART SKILLS
Get lifetime access to the course.