Our courses

We offer a variety of courses tailored for different skill levels, from beginners to advanced developers. These include:

Develop an Action Game in Unreal Engine 5: A comprehensive course covering everything you need to create your own game from scratach and publish it to Steam.

Free Training: Hundreds of hours of free training are available on our main YouTube channel.

On-site and Live training: Tailored for studios who want to start applying Unreal Engine 5 into their pipelines.

On-Demand Training: Video Tutorials covering the most important aspects of game development available right now.

Welcome to UNF Games

Where industry professionals are prepared to teach you all about game development in Unreal Engine.

At UNF Games, we are dedicated to turning aspiring individuals into professional game developers. Our team, composed of industry veterans, offers an array of courses and resources focused on game development using Unreal Engine.

Our mission

Our mission is to provide high-quality, accessible education in game development. We believe in breaking down the complexities of game development into easily digestible lessons, guiding you step-by-step on your journey to becoming a skilled game developer.

Meet the Team

  • Mauriccio Torres

    Technical Artist and Generalist

    Mauriccio is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.

  • Guillermo Rossell

    VFX Artist

    Guillermo s a professional VFX artist working in the video game industry. He started using Unreal Engine 3 in 2012 and is currently working on Sonus Requiem, a Tactical RPG game made in Unreal Engine 5. He is your guy when it comes to making VFX that has the fantasy style.

  • Ramanand Purizaga

    Gameplay Programmer

    Ramanand is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 10 years of his live to master this craft. He has worked on both big titles and Indie games.