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UNF Game Dev Program
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UNF Game Dev Program
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Introduction to Materials in Unreal Engine 5
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Chapter 1: Introduction to Materials in Unreal Engine 5
31 Lessons
Lesson 1: Introduction to Materials in UE5
Lesson 2: What are Materials
Lesson 3: Creating your first Material
Lesson 4: Understanding PBR
Lesson 5: Using Textures
Lesson 6: Multiply and Lerp Nodes
Lesson 7: Add and Clamp Nodes
Lesson 8: Material Instances
Lesson 9: How to import textures from Fab
Lesson 10: How to combine Texture channels
Lesson 11: Creating the Rock Master Material
Lesson 12: Adding Texture Color controls
Lesson 13: Creating our first function
Lesson 14: Using Static Switch Parameters
Lesson 15: Changing the Normal map intensity
Lesson 16: Blending Between 2 Materials
Lesson 17: Creating a function for our Simple Material
Lesson 18: Blending with Vertex Colors
Lesson 19: Introduction to height Contrast
Lesson 20: Using the HeightLerp node
Lesson 21: Using World Aligned Textures
Lesson 22: Adding Global color tint
Lesson 23: Adding the moss Material
Lesson 24: Creating the Slope Mask
Lesson 25: Vertex Painting on Nanite meshes
Lesson 26: Updating the Texture Tiling
Lesson 27: Object scale tiling
Lesson 28: Adding the Object Scale tiling to our function
Lesson 29: Updating the textures with new parameters
Lesson 30: Memory usage
Lesson 31: Wrap up
Introduction to Materials in Unreal Engine 5
Complete & Continue Next Lesson Learn More
Chapter 1: Introduction to Materials in Unreal Engine 5

Lesson 1: Introduction to Materials in UE5

Complete & Continue Next Lesson Learn More

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