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UNF Game Dev Program
UNF Games
Home
On Demand Courses
Coaching
About
Login Account
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UNF Game Dev Program
Home
On Demand Courses
Coaching
About
Login Account
UNF Game Dev Program
Progress
Unreal Engine Blueprints Kickstart: Gameplay made simple
Complete & Continue Next Lesson Learn More
Introduction
2 Lessons
Blueprint Kickstart Course Overview
Introduction to the course
Section 1: Project Setup
5 Lessons
S01.01 Create the project
S01.02 Unreal Project Structure
S01.03 Create an open world level
S01.04 Import needed assets
S01.05 Section Review
Section 2: Unreal Editor Fundamentals
7 Lessons
S02.01 Editor Overview
S02.02 Viewport Navigation
S02.03 Working with actors
S02.04 Level Blockout - Landscape
S02.05 Level Blockout - CubeGrid
S02.06 Level Blockout - Lights
S02.07 Section Review
Section 3: Blueprints Fundamentals
14 Lessons
S03.01 Blueprints Overview
S03.02 Rotating Puzzle - Flowchart
S03.03 Rotating Puzzle - Level Blueprint
S03.04 Rotating Puzzle - Check completion state
S03.05 Object Oriented Programming
S03.06 Rotating puzzle - Blueprint Class
S03.07 Rotating Puzzle - Blueprint Implementation
S03.08 Core Programming Concepts
S03.09 Rotating Puzzle - Rotation Speed
S03.10 Rotating Puzzle - Timeline Implementation
S03.11 Rotating puzzle - Light Component
S03.12 Types of Blueprint assets
S03.13 Section Review
S03.14 Challenge - Pressure Plate Overview
Section 4: Player Movement & Input
12 Lessons
S04.01 Inheritance and Character Class
S04.02 Creating our character class
S04.03 Gameplay Framework Overview
S04.04 Set up our game mode
S04.05 Enhanced Input System Overview
S04.06 Character input - Move Forward
S04.07 Character input - Move Forward in any camera rotation
S04.08 Character Input - Move Right
S04.09 Character Input - Jump
S04.10 Challenge Add camera movement
S04.11 Section Review
S04.12 Challenge Sprint functionality
Section 5: Blueprint Communication
14 Lessons
S05.01 Blueprint Communication Fundamentals
S05.02 Direct Communication
S05.03 Direct Communication Implementation
S05.04 When to use Direct Communication
S05.05 Blueprint Interfaces
S05.06 Bluprint Interfaces Implementation
S05.07 When to use Interfaces
S05.08 Challenge - Create a button blueprint
S05.09 Event Dispatchers
S05.10 Create Door - Fixing the rotating puzzle completion
S05.11 Create Door - Door blueprint and functionality
S05.12 Create Door - Make Door work with more than one puzzle
S05.13 When to use event dispatchers
S05.14 Section Review
Section 6: Game Implementation
12 Lessons
S06.01 Collectible Key Pickup
S06.02 Collectible Key Pickup - Pickup Class
S06.03 Collectible Key Pickup - Add Keys
S06.04 Collectible Key Pickup - Cleaning up the code
S06.05 Collectible Key Pickup - Connecting the keys and the door
S06.06 Winning Condition
S06.07 UI Elements
S06.08 UI Elements - HUD
S06.09 UI Elements - HUD logic Implementation
S06.10 UI Elements - Win Screen
S06.11 Section Review
S06.12 Challenge - Start Menu Screen
Section 7: Polishing & Packaging
24 Lessons
S07.01 Materials
S07.02 Landscape Materials
S07.03 Decorate your environment with props
S07.04 Spatially loaded actor and bookmarks in your level
S07.05 Polish Rotating Puzzle - Mesh
S07.06 Polish Rotating Puzzle - Correct location indicator
S07.07 Polish Rotating Puzzle - SFXs
S07.08 Polish Pressure plate - Mesh and collision overview
S07.09 Polish Pressure plate - SFXs
S07.10 Polish Door - Red door if locked
S07.11 Polish Door - Lock and Unlock door
S07.12 Polish Door - Show keys needed
S07.13 Polish Door - SFXs
S07.14 Polish Door - Fix SFX triggering when crossing the door
S07.15 Polish Key - Rotation and SFXs
S07.16 Polish Win Screen - End Cinematic
S07.17 Polish Win Screen - Play the End Cinematic
S07.18 Polish HUD - Keys display and animation
S07.19 Polish Menu Screens - Revamp Buttons
S07.20 Polish Win Screen - Background Blur
S07.21 Packaging
S07.22 Packaging and testing the game
S07.23 Development and Shipping Launch Profiles
S07.24 Section review
Conclusion
1 Lesson
Conclusions and Next Steps
Unreal Engine Blueprints Kickstart: Gameplay made simple
Complete & Continue Next Lesson Learn More
Introduction

Introduction to the course

Complete & Continue Next Lesson Learn More

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