Progress Unreal Engine Blueprints Kickstart: Gameplay made simple Complete & Continue Next Lesson Learn More Introduction 2 Lessons Blueprint Kickstart Course Overview Introduction to the course Section 1: Project Setup 5 Lessons S01.01 Create the project S01.02 Unreal Project Structure S01.03 Create an open world level S01.04 Import needed assets S01.05 Section Review Section 2: Unreal Editor Fundamentals 7 Lessons S02.01 Editor Overview S02.02 Viewport Navigation S02.03 Working with actors S02.04 Level Blockout - Landscape S02.05 Level Blockout - CubeGrid S02.06 Level Blockout - Lights S02.07 Section Review Section 3: Blueprints Fundamentals 14 Lessons S03.01 Blueprints Overview S03.02 Rotating Puzzle - Flowchart S03.03 Rotating Puzzle - Level Blueprint S03.04 Rotating Puzzle - Check completion state S03.05 Object Oriented Programming S03.06 Rotating puzzle - Blueprint Class S03.07 Rotating Puzzle - Blueprint Implementation S03.08 Core Programming Concepts S03.09 Rotating Puzzle - Rotation Speed S03.10 Rotating Puzzle - Timeline Implementation S03.11 Rotating puzzle - Light Component S03.12 Types of Blueprint assets S03.13 Section Review S03.14 Challenge - Pressure Plate Overview Section 4: Player Movement & Input 12 Lessons S04.01 Inheritance and Character Class S04.02 Creating our character class S04.03 Gameplay Framework Overview S04.04 Set up our game mode S04.05 Enhanced Input System Overview S04.06 Character input - Move Forward S04.07 Character input - Move Forward in any camera rotation S04.08 Character Input - Move Right S04.09 Character Input - Jump S04.10 Challenge Add camera movement S04.11 Section Review S04.12 Challenge Sprint functionality Section 5: Blueprint Communication 14 Lessons S05.01 Blueprint Communication Fundamentals S05.02 Direct Communication S05.03 Direct Communication Implementation S05.04 When to use Direct Communication S05.05 Blueprint Interfaces S05.06 Bluprint Interfaces Implementation S05.07 When to use Interfaces S05.08 Challenge - Create a button blueprint S05.09 Event Dispatchers S05.10 Create Door - Fixing the rotating puzzle completion S05.11 Create Door - Door blueprint and functionality S05.12 Create Door - Make Door work with more than one puzzle S05.13 When to use event dispatchers S05.14 Section Review Section 6: Game Implementation 12 Lessons S06.01 Collectible Key Pickup S06.02 Collectible Key Pickup - Pickup Class S06.03 Collectible Key Pickup - Add Keys S06.04 Collectible Key Pickup - Cleaning up the code S06.05 Collectible Key Pickup - Connecting the keys and the door S06.06 Winning Condition S06.07 UI Elements S06.08 UI Elements - HUD S06.09 UI Elements - HUD logic Implementation S06.10 UI Elements - Win Screen S06.11 Section Review S06.12 Challenge - Start Menu Screen Section 7: Polishing & Packaging 24 Lessons S07.01 Materials S07.02 Landscape Materials S07.03 Decorate your environment with props S07.04 Spatially loaded actor and bookmarks in your level S07.05 Polish Rotating Puzzle - Mesh S07.06 Polish Rotating Puzzle - Correct location indicator S07.07 Polish Rotating Puzzle - SFXs S07.08 Polish Pressure plate - Mesh and collision overview S07.09 Polish Pressure plate - SFXs S07.10 Polish Door - Red door if locked S07.11 Polish Door - Lock and Unlock door S07.12 Polish Door - Show keys needed S07.13 Polish Door - SFXs S07.14 Polish Door - Fix SFX triggering when crossing the door S07.15 Polish Key - Rotation and SFXs S07.16 Polish Win Screen - End Cinematic S07.17 Polish Win Screen - Play the End Cinematic S07.18 Polish HUD - Keys display and animation S07.19 Polish Menu Screens - Revamp Buttons S07.20 Polish Win Screen - Background Blur S07.21 Packaging S07.22 Packaging and testing the game S07.23 Development and Shipping Launch Profiles S07.24 Section review Conclusion 1 Lesson Conclusions and Next Steps Unreal Engine Blueprints Kickstart: Gameplay made simple Complete & Continue Next Lesson Learn More Introduction Blueprint Kickstart Course Overview